Sunday, 26 May 2013

Texturing The Assets

At Fist texturing my models was quite hard I had to experiment between UV Unwrapping and mapping as well as Sub object materials until I finally I found a way I was comfortable with. simply being applying the materials to individual face and using the UV map modifier to position them correctly.

The hardest thing about this was finding the appropriate textures it took a few good hours just trolling through Google images to find non watermarked Textures

anyway here are the results




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