Using my level blueprint and the unity terrain tool I created a rough outline of the level. then using the unity Terrain toolkit plug in that Justin gave us i applied procedural textures to the cliffs and the ground. i then made a pass with the normal terrain tools adding new textures to the ground and trees to spice the scene up. i also downloaded a script called Cloudtoy that let me add volumetric clouds to the scene, I used it for fog around the cliff face. I then
placed some models i made in 3ds max in and used the terrain tools to
integrate them to the scene such as different textures around the base
of the antenna and the raised platform it sits on
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