Wednesday 17 April 2013

Procedural Terrain and Texture






Justin Showed us how to Procedurally generate and texture terrains Using the unity Terrain Tool Kit Plugin.

Alpine Terrain
This is the first Terrain i created, I started with a Random Fractal Terrain changing the setting until i had something that i liked

I Plugged Cliff Grass and Snow Textures into the procedural Texturizer. that paints on the assigned texture to the terrain according to height and angle

To finish it off I applied some Hydraulic Erosion to give the appearance of Snow Melt and Fall.

Desert Terrain

For the desert terrain i stared with a Random Fractal terrain but with rolling planes Preset i then used the normalize and smooth tools to get it something to my liking.

To add some feature to the Terrain the Carved out a Dried up river bed by using the Height Brush and when it came time to texture it i used a different sand so it stood out against the other textures

I also Applied some Wind and Thermal Erosion to add further Texture to the sand.




Tropical Island 

I started The Tropical island by first raising the terrain until i had a rough island shape i then smoothed that out until i had a cliff like area with small beach at the lowest part of the island

i then added the water plane as well as applied some tidal erosion 

Finally i added the Textures procedurally and 'painted' on some palm trees using the Unity Terrain script's Detail Brush.


Notes:

With the terrain Tool kit it is easy to texture large areas according to height and angle


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