Wednesday, 17 April 2013

Procedural Terrain and Texture






Justin Showed us how to Procedurally generate and texture terrains Using the unity Terrain Tool Kit Plugin.

Alpine Terrain
This is the first Terrain i created, I started with a Random Fractal Terrain changing the setting until i had something that i liked

I Plugged Cliff Grass and Snow Textures into the procedural Texturizer. that paints on the assigned texture to the terrain according to height and angle

To finish it off I applied some Hydraulic Erosion to give the appearance of Snow Melt and Fall.

Desert Terrain

For the desert terrain i stared with a Random Fractal terrain but with rolling planes Preset i then used the normalize and smooth tools to get it something to my liking.

To add some feature to the Terrain the Carved out a Dried up river bed by using the Height Brush and when it came time to texture it i used a different sand so it stood out against the other textures

I also Applied some Wind and Thermal Erosion to add further Texture to the sand.




Tropical Island 

I started The Tropical island by first raising the terrain until i had a rough island shape i then smoothed that out until i had a cliff like area with small beach at the lowest part of the island

i then added the water plane as well as applied some tidal erosion 

Finally i added the Textures procedurally and 'painted' on some palm trees using the Unity Terrain script's Detail Brush.


Notes:

With the terrain Tool kit it is easy to texture large areas according to height and angle


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