Justin Showed us how to Procedurally generate and texture terrains Using the unity Terrain Tool Kit Plugin.
Alpine Terrain
This is the first Terrain i created, I started with a Random Fractal Terrain changing the setting until i had something that i liked
I Plugged Cliff Grass and Snow Textures into the procedural Texturizer. that paints on the assigned texture to the terrain according to height and angle
To finish it off I applied some Hydraulic Erosion to give the appearance of Snow Melt and Fall.
Desert Terrain
For the desert terrain i stared with a Random Fractal terrain but with rolling planes Preset i then used the normalize and smooth tools to get it something to my liking.
To add some feature to the Terrain the Carved out a Dried up river bed by using the Height Brush and when it came time to texture it i used a different sand so it stood out against the other textures
I also Applied some Wind and Thermal Erosion to add further Texture to the sand.
Tropical Island
I started The Tropical island by first raising the terrain until i had a rough island shape i then smoothed that out until i had a cliff like area with small beach at the lowest part of the island
i then added the water plane as well as applied some tidal erosion
Finally i added the Textures procedurally and 'painted' on some palm trees using the Unity Terrain script's Detail Brush.
Notes:
With the terrain Tool kit it is easy to texture large areas according to height
and angle
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